People arrive at this page expecting a hardware conversation how much unified memory, which GPU cores, whether the fans will spin. None of it applies. The Mac app is an AppKit and SwiftUI shell around 16 MB installed, and the generation happens somewhere else entirely.
You are renting compute, not running it. That is why the app is smaller than most menu-bar utilities and why it cannot work offline at all.
What the Mac does bring is everything around the generation. A phone hides exactly the failure this medium produces: drift in the last second, a hand that stops being a hand, a background that quietly changes. On a small bright screen held at arm’s length, a clip can look fine and be unusable. At full size it is obvious.
The rest is workflow. A file lands somewhere you chose, in a folder you can organise, next to the editor you will actually cut it in and ⌥Space puts a chat over whatever you are working in, so a generation can be fired off without leaving the task. None of that changes what comes back; all of it changes how quickly you know whether what came back is any good.